IMAGE_STACK_FILE_NAME = M3bcd.txt SIGMALIST_FILE_NAME = M3bunc.txt DCE_STATUS_MASK_LIST = M3bbmsk.txt PMASK_FILE_NAME = mips160_pmask.fits OUTPUT_DIR = mosaicM3 verbose = 1 have_uncertainties = 1 compute_uncertainties_internally = 0 run_fiducial_image_frame = 1 #Pipeline uses MOSAIC_PIXEL_RATIO_X,Y = 1 which does not produce square pixels #To produce a mosaic with square pixels, 8 arcsec in size, use MOSAIC_PIXEL_SIZE_X = -0.00222222 MOSAIC_PIXEL_SIZE_Y = 0.00222222 USE_REFINED_POINTING = 0 &FIDUCIALIMAGEFRAMEIN Edge_Padding = 120, CROTA2 = A, &END run_mosaic_interp = 1 &MOSAICINTIN INTERP_METHOD = 1, &END run_mosaic_covg = 1 &MOSAICCOVGIN &END run_mosaic_outlier = 1 #TILE_XSIZ,YSIZ: faster with larger tiles but needs more memory: #memory requirement ~ 12*TILE_XSIZ*TILE_YSIZ*max(coverage) &MOSAICOUTLIERIN THRESH_OPTION = 2, BOTTOM_THRESHOLD = 3., TOP_THRESHOLD = 3., MIN_PIX_NUM = 3, TILE_XSIZ = 512, TILE_YSIZ = 512, &END run_mosaic_rmask = 1 USE_OUTLIER_FOR_RMASK = 1 USE_DUAL_OUTLIER_FOR_RMASK = 0 #bits 0,11,12,13,14==>30721 DCE_Status_Mask_Fatal_BitPattern = 30721 #bits 14==>16384 PMask_Fatal_BitPattern = 16384 &MOSAICRMASKIN RM_THRESH = 0.5, MIN_COVERAGE = 1, MAX_COVERAGE = 100, MASK_RH_BIT = 0, &END run_mosaic_reinterp = 1 #bits 1==>2 RMask_Fatal_BitPattern = 2 &MOSAICREINTIN &END run_mosaic_coadder = 1 sigma_weighted_coadd = 0 create_unc_mosaic = 1 create_std_mosaic = 1 #TILEMAX_X,Y: faster with larger tiles but needs more memory: #memory requirement ~ 12*TILEMAX_X*TILEMAX_Y*max(coverage) &MOSAICCOADDIN TILEMAX_X = 512, TILEMAX_Y = 512, &END run_mosaic_combiner = 1 delete_intermediate_files = 1